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Picked upload! Cotton Candy Machine ( Update - 20th June 2018)

by icemunmun Posted 18th Dec 2017 at 5:55 PM - Updated 20th Jun 2018 at 10:14 AM by icemunmun : Updated for Seasons Patch
40 Comments / replies (Who?) - 2 Feedback Posts, 12 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
This winter I was feeling really nostalgic about the Cotton Candy ( or Candy Floss) I used to have in the Winter carnival Fairs! So here is a self serve Cotton candy machine with 10 custom Cotton Candy

Update - 20, June 2018 - Season's Patch

- Updated for season's patch



Catalogue Details:

Name - Cotton Candy Machine
Location - Misc Appliances
Price - 200 Simoleons
Presets - 9

Interaction Available:

Buy Cotton Candy



* Pic shows a previous unfinished texture of the Cotton candy machine


--- Available for Ages - Toddler and Up ( Toddlers may sometime jump up at the end of the interaction)

--- Interaction Opens Up a Purchase Picker menu from where you can buy the Cotton Candy for 5 simoleon each

Cotton Candy:

--- 10 Different Flavours ( See Picture)
--- Eat interaction ( for toddlers to eat the cotton candy, it has to be clicked on from the toddler inventory)



--- Each Cotton Candy Gives a Custom Buff



--- Special Buff Effects -

1. Bubbling Blues ( From Blue Cotton Candy) - Will turn the Sim blue for 60 sim minutes
2. Be The Plantsim ( From Green Cotton Candy) - Will turn the Sim into a Plantsim for 120 sim minutes
3. Hauntingly White ( From White Cotton Candy) - Will apply some ghostly visual effects to the sim's head
4. Tastes Like Charcoal ( From Charcoal Cotton Candy) - Will apply black/grey smoke effects to the sim for 60 sim minutes

* The Buff effects are from Child and up

Files : Both the files are required. I separated the two for ease of future update.

Made with Game Version : PC Version 1.37.35.1010

Conflicts : Should not conflict with anything





Credits

--Sims4Studio
--s4pe
--Blender
--Photoshop
--EA Maxis for - The Original Base Cotton Candy Machine mesh ( which I edited) and the Cotton Candy Props

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
icemunmun_CottonCandyMachine.rar | Description: Cotton Candy Machine Base Mod. BGC 683.5 KB 33,190 20th Jun 2018
icemunmun_CottonCandy.rar | Description: Cotton Candy. Requires Base Cotton Candy Machine Package. BGC 915.8 KB 32,187 20th Jun 2018
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
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40 Comments / Replies (Who?) - 3 Feedback Posts, 34 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Field Researcher
THANKS POST
#26 Old 1st Jan 2018 at 7:15 PM
Thank you
Field Researcher
THANKS POST
#27 Old 9th Jan 2018 at 4:06 PM
Interesting! Thanks!
Test Subject
THANKS POST
#28 Old 22nd Jan 2018 at 11:03 PM
Wonderful job on this
Test Subject
THANKS POST
#29 Old 25th Jan 2018 at 10:23 AM
Thank You, another nice mod for my sims i love it
Test Subject
THANKS POST
#30 Old 27th Jan 2018 at 12:22 AM
So happy that you are bringing back favored items from Sims 3.
Test Subject
THANKS POST
#31 Old 4th Feb 2018 at 1:48 PM
MMmmmmm <3 Tyvm!!
Test Subject
THANKS POST
#32 Old 11th Feb 2018 at 12:28 AM
awesome idea
Forum Resident
THANKS POST
#33 Old 24th Feb 2018 at 8:12 PM
This is really cool!
Lab Assistant
DELETED POST
10th Mar 2018 at 5:57 PM
This message has been deleted by testingdlsenabled.
Lab Assistant
THANKS POST
#34 Old 10th Mar 2018 at 5:58 PM
thanks you're awesome
Test Subject
THANKS POST
#35 Old 30th May 2018 at 11:18 PM
Thank you! I love this mod and it works good <3
Test Subject
DELETED POST
9th Jun 2018 at 12:53 PM Last edited by Ahinana : 9th Jun 2018 at 8:31 PM.
Default Lack of description strings in other languages than english + Polish translation
This message has been deleted by Ahinana.
Field Researcher
THANKS POST
#36 Old 20th Jun 2018 at 1:39 PM
thank you! this newest patch really did a number on my mods folder!
Test Subject
#37 Old 29th Jun 2018 at 8:34 AM
for some reason it wont appear in my game, i wonder if im doing something wrong
Lab Assistant
#38 Old 4th Jul 2018 at 6:16 PM
thank you very much for this.
though it is functional in my game, I did get this LE:

<report>
<version>2</version>
<sessionid>dc5cb482f0075ca55b3cdec1</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2018-07-04 12:09:30</createtime>
<buildsignature>Local.Unknown.Unknown.1.44.83.1020-1.200.000.350.Release</buildsignature>
<categoryid>resolver.py:819</categoryid>
<desyncid>dc5cb482f0075ca55b3cdec1</desyncid>
<systemconfig/>
<screenshot/>
<desyncdata>[sscholl] Exception processing ResetRecord:&lt;icemunmun:object_CottonCandy_Blue:0x0ac807bf78fc0e4f, reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET, being_processed:True, source:LiveDragComponent(icemunmun:object_CottonCandy_Blue:0x0ac807bf78fc0e4f), cause:cancel live drag.. This will result in a partially reset object (ValueError: Trying to use SingleObjectResolver with something that is not an Object: ParticipantType.Actor)&#xD;
Traceback (most recent call last):&#xD;
File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command&#xD;
File "T:\InGame\Gameplay\Scripts\Server\server_commands\live_drag_commands.py", line 105, in live_drag_end&#xD;
File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 641, in end_live_drag&#xD;
File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 492, in cancel_live_drag_on_objects&#xD;
File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_component.py", line 228, in cancel_live_dragging&#xD;
File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset&#xD;
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301, in trigger_reset&#xD;
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#xD;
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process&#xD;
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 594, in _process_one_record&#xD;
File ".\mc_utils.py", line 115, in _wrapper_function&#xD;
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553, in _process_one_record&#xD;
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 795, in on_reset_internal_state&#xD;
File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 690, in on_reset_internal_state&#xD;
File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 357, in on_reset_internal_state&#xD;
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method&#xD;
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1907, in component_reset&#xD;
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1928, in reset_states_to_default&#xD;
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2404, in _trigger_on_state_changed&#xD;
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method&#xD;
File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 412, in on_state_changed&#xD;
File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 340, in update_object_tooltip&#xD;
File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 429, in _ui_metadata_gen&#xD;
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 402, in get_tokens&#xD;
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 402, in &lt;genexpr&gt;&#xD;
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 290, in _get_token&#xD;
File "T:\InGame\Gameplay\Scripts\Server\tunable_utils\tunable_object_generator.py", line 30, in get_objects&#xD;
File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 819, in get_participants&#xD;
ValueError: Trying to use SingleObjectResolver with something that is not an Object: ParticipantType.Actor&#xD;
</desyncdata>
</report>
Test Subject
THANKS POST
#39 Old 28th Aug 2018 at 4:29 AM
This is so nice. Thanks!
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