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Nysha's New Creators for July - posted on 1st Aug 2018 at 9:00 AM
Replies: 1174 (Who?), Viewed: 85359 times.
Page 47 of 47
Field Researcher
#1151 Old 7th Aug 2018 at 8:20 PM
Quote:
Originally Posted by CatMuto
I only have Willow Creek, Oasis Creek and Newcrest. I only have Seasons installed as an EP.


I think you need Outdoor Retreat in order to be able to cloudgaze / stargaze with your sims..
Scholar
#1152 Old 8th Aug 2018 at 12:40 PM
Quote:
Originally Posted by Keren
I think you need Outdoor Retreat in order to be able to cloudgaze / stargaze with your sims..


But I was able to do it a few years ago; I think even before OT was made.

Okay, ignoring that weirdness (since I have other ways to get Inspired on my sims), I have two questions. ...though I can't remember one anymore.

How do Careers work?
My Sim is employed in the Business career and has a schedule of 9 AM to 5 PM. Sometime after 8 AM, I get the message of "[Name] has work in an hour". And then it could take up to some time AFTER 9 AM or even 10 AM, before the Sim gets the "Go to Work" task. And getting home is worse! 5 PM rolls around... and rolls... and it gets to 6 PM, and the Sim still isn't returning. I even pause the game for a while (in case the game needs to 'catch up' with itself; I notice this sometimes) and they don't come home.

It's gotten up to 7 PM and the Sim will finally come home. The career tab says "works until 5 PM". The "At Work" task doesn't seem to be done by 5, though. And this happens even when I don't have the Sim work hard, but normally. What? This doesn't make sense to me. In Sims 3, it made sense for them to take a bit to get home because it was an open world, and you could follow their travel to and from work. But here? This is Sims 2-style; you don't get to do that. Have them return a few minutes after their shift ends, EA. No having your cake and eating it.
Field Researcher
#1153 Old 8th Aug 2018 at 3:30 PM
Quote:
Originally Posted by CatMuto
But I was able to do it a few years ago; I think even before OT was made.

Okay, ignoring that weirdness (since I have other ways to get Inspired on my sims), I have two questions. ...though I can't remember one anymore.

How do Careers work?
My Sim is employed in the Business career and has a schedule of 9 AM to 5 PM. Sometime after 8 AM, I get the message of "[Name] has work in an hour". And then it could take up to some time AFTER 9 AM or even 10 AM, before the Sim gets the "Go to Work" task. And getting home is worse! 5 PM rolls around... and rolls... and it gets to 6 PM, and the Sim still isn't returning. I even pause the game for a while (in case the game needs to 'catch up' with itself; I notice this sometimes) and they don't come home.


Sounds like something is off with your game..
I don't have working sims right now, but I do have kids that go to school and they are going and coming back just on time..
do you have your game fully updated? try a game repair or clearing your cache files
do you use maybe outdated mods / outdated cc careers / mods who can tweak the timeline in the game? try taking those out, clearing cache and test it out.
that's all I can think of..
Scholar
#1154 Old 8th Aug 2018 at 9:01 PM Last edited by CatMuto : 8th Aug 2018 at 9:18 PM.
I have the game patched to the latest.
Any mod I have is the latest version or was something that only recently came out. (Like the Weather tuning mod)
I have some custom traits...

Speaking of those, I know that Sims CAN learn them through Get to Know or Discuss Interests (because my Sim managed to learn another one had the custom Sustainable Living trait from MTS), but my couple sim have one custom trait each, and they can't seem to learn it. (Feminine and Woohoo Lover, respectively) ...is this something you have to tick in the trait creator program?
Test Subject
#1155 Old 10th Aug 2018 at 2:10 AM
A super simple question in which the answer is probably "no", but: Can Sims cook with only a stove? No grill, no refrigerator, just a stove?
Field Researcher
#1156 Old 10th Aug 2018 at 2:33 AM
Quote:
Originally Posted by GothyPanda
A super simple question in which the answer is probably "no", but: Can Sims cook with only a stove? No grill, no refrigerator, just a stove?


Nope
Test Subject
#1157 Old 10th Aug 2018 at 3:13 AM
Quote:
Originally Posted by Keren
Nope

That's what I figured. I'm replacing the house in the Granite Falls Forest lot with a lookout tower (because I just watched a playthrough of Firewatch, haha) and he had a stove in his lookout, and I was just curious if Sims could do without a fridge. I had the feeling the answer was no but, you know. No harm in asking.
Field Researcher
#1158 Old 10th Aug 2018 at 3:47 AM
Quote:
Originally Posted by GothyPanda
That's what I figured. I'm replacing the house in the Granite Falls Forest lot with a lookout tower (because I just watched a playthrough of Firewatch, haha) and he had a stove in his lookout, and I was just curious if Sims could do without a fridge. I had the feeling the answer was no but, you know. No harm in asking.


They can cook with just a grill tho, if it helps..
also, on a fire pit, or whatever they are called
Test Subject
#1159 Old 10th Aug 2018 at 3:51 AM
Quote:
Originally Posted by Keren
They can cook with just a grill tho, if it helps..
also, on a fire pit, or whatever they are called


I was just gonna make the lookout tower, but maybe I'll add a little campsite on the far end of the lot. In the tower itself it has a cooler, so there is food there~ Stove will just be for decoration, I suppose haha
Scholar
#1160 Old 10th Aug 2018 at 11:21 AM
Quote:
(because I just watched a playthrough of Firewatch, haha)


Wasn't that game boring?

What's with these Achievements? And do you have to do them for EVERY save? I swear, I've got "Played The Sims 4 for 5 Hours" unlocked at least 3 times over the course of saves. I see they give points; what are they for?
And especially that furniture you unlock by getting certain ranks in Careers. Save-bound or 'Account'-bound? I really don't think I want to have to re-unlock a bed by becoming an Artist all the time...

Oh, and are there other ways to increase chance of twins, other than the fertility reward? Like, listening to Children's music, like in Sims 3. (I know Pop seems to lean more towards daughters)

PS: I took off the Kijiko 3D-Eyelashes off my Sim (I really don't notice them on her person or portrait a lot) and went into laptop mode again. That did seem to fix some of the major 'lag' I had between going-to-work and coming-home-from-work.
Mad Poster
Original Poster
#1161 Old 10th Aug 2018 at 8:24 PM
As far as I know the achievements were MEANT to be at a player level, so once they were achieved that was it but they seem to relate to each different save file instead.

The unlocked furniture, as far as I know, is per household. You can always use the cheat bb.ignoregameplayunlocksentitlement to make them available for any family though. They are also not locked if you build on an unowned Lot. Personally I like to have them available to purchase in Sim owned stores. It gives the stores a purpose.

My deviantART, MTS Yearbook Origin ID = Alistu
Test Subject
#1162 Old 10th Aug 2018 at 11:48 PM
Quote:
Originally Posted by CatMuto
Wasn't that game boring? :D

To be a little off topic, I actually love Firewatch! I think it's a very interesting concept and story~ Even if there isn't much in "gameplay", I'm more of a Story > Game Mechanics person anyway haha.

AS FOR A QUESTION. Hmm. Oh, I have something.

1) Is it possible for teens that aren't in played households to start dating each other? Actually, apply that to any of-age Sim. I know with MCCC you can set it so they can autonomously get married, but what about just dating?

2) Can non-played Sims start their own clubs?
Scholar
#1163 Old 11th Aug 2018 at 10:11 AM
Thing is, the plot of Firewatch wasn't that interesting to begin with. It felt very unsatisfying to finish the game, since even the plot didn't decide to properly play itself out.

2) Can non-played Sims start their own clubs?

From what I've seen of other people's Sims 4 plays, since I don't have Get Together, is that NPC-Sims CAN start their own clubs. I have seen some non-friend of the person's Sim family call one of them and invite them to join their club.

Does the game continue to create Sim households and fill in empty houses, although I unticked the "Fill Empty Homes" in the Gameplay options?
And why is it doing that? I am playing with aging off for everyone. (And why is there no option for autonomy for Sims between "Full autonomy, go do stupid things while I'm planning something" and "No, don't do anything, ever, and die before I get to you"?
Test Subject
#1164 Old 11th Aug 2018 at 10:54 AM
Quote:
Originally Posted by CatMuto
Thing is, the plot of Firewatch wasn't that interesting to begin with. It felt very unsatisfying to finish the game, since even the plot didn't decide to properly play itself out.

Maybe that's just where we differ. I'm definitely in the camp that feels like the story is just about people in isolation and that it didn't need a proper conclusion to what was brought up. Cause not everything is gonna end in the way it should in life, and the game was going for a hyper-realistic feel. But I do understand where you / others come from when you say it's unsatisfying in the end.

Quote:
From what I've seen of other people's Sims 4 plays, since I don't have Get Together, is that NPC-Sims CAN start their own clubs. I have seen some non-friend of the person's Sim family call one of them and invite them to join their club.

I know that the premade clubs can call to invite, but in my particular case I deleted all the Sims and created a bunch of families in their place. So all the premade clubs don't exist anymore in that file.

Quote:
Does the game continue to create Sim households and fill in empty houses, although I unticked the "Fill Empty Homes" in the Gameplay options?
And why is it doing that? I am playing with aging off for everyone. (And why is there no option for autonomy for Sims between "Full autonomy, go do stupid things while I'm planning something" and "No, don't do anything, ever, and die before I get to you"?


Yes, the game continues to make Homeless Sims to fill roles (Pizza Delivery, Repair, Maids, Nannies, etc) but those Sims won't actually move into a lot. There's a mod on here that should have it so the game uses existing Sims instead of creating new ones, but honestly I haven't seen a difference. If it bothers you I thiiink that there's a code you can put to give a Sim that trait (what the game looks for is the IsMaid, IsNanny, etc or something of that effect trait)

Maid: traits.equip_trait isMaid, careers.add_career maid
Nanny: traits.equip_trait isNanny, careers.add_career Nanny
Pizza Delivery: traits.equip_trait isPizzaDelivery, careers.add_career PizzaDelivery
Gardener: traits.equip_trait isGardener_Service, careers.add_career Gardener_Service
Restaurant Critic (Dine Out): traits.equip_trait isRestaurantCritic, careers.add_career RestaurantCritic
DJ (Get Together): traits.equip_trait isDJ, careers.add_career DJ
Forest Ranger (Outdoor Retreat): traits.equip_trait isForestRanger, careers.add_career Ranger
Repair Service: traits.equip_trait isRepair, careers.add_career Repair
Weirdo (City Living): traits.equip_trait isWeirdo
Living Statue (City Living): traits.equip_trait isStatueBusker
City Repair (City Living): traits.equip_trait isCityRepair
Romance Guru (City Living): traits.equip_trait LoveGuru

Some also need certain skills for some.

Also for the autonomy thing, there is an option to turn autonomy off for the selected Sim. So everyone else does their own thing but whoever you're currently playing as stays put until you tell them to do something.
Field Researcher
#1165 Old 11th Aug 2018 at 3:05 PM
Must publish another amazing creation by LittleMsSam.. (why isn't there a new mods thread??)

Foster Family mod
https://littlemssam.tumblr.com/post...-the-lms-foster
Scholar
#1166 Old 11th Aug 2018 at 7:24 PM
Why can my Sims not learn Custom Traits through interactions like Get To Know or Discuss Interests?
It works on some custom traits (Sustainable Living, for example), but others (like Feminine, Woohoo Lover, or my own Sweet trait) cannot be learned. Despite my couple sims having maxed out friendship and romantic bars, they still roll "Get to know [Sim Name]" whims, and are still listed with an Unknown Trait in the relationship section.

Is there a setting you need to use in Mod Constructor for that? Or is it just... really random if a Sim learns a trait?
Scholar
#1167 Old 11th Aug 2018 at 7:29 PM
Quote:
Originally Posted by CatMuto
Why can my Sims not learn Custom Traits through interactions like Get To Know or Discuss Interests?
It works on some custom traits (Sustainable Living, for example), but others (like Feminine, Woohoo Lover, or my own Sweet trait) cannot be learned. Despite my couple sims having maxed out friendship and romantic bars, they still roll "Get to know [Sim Name]" whims, and are still listed with an Unknown Trait in the relationship section.

Is there a setting you need to use in Mod Constructor for that? Or is it just... really random if a Sim learns a trait?


You don't always have to ask Get to Know to know their traits, sometimes they find out on their own, like a Mean sim starts yelling at them, then a notifcation comes up that you learn he/she is a mean sim. But you can also and very cheapy buy the Observation reward trait, then you know everyone traits just by meeting them, or if your Alien, you can analyse their personality.
Scholar
#1168 Old 11th Aug 2018 at 8:02 PM
I don't want to waste points on this; I just want to know if custom traits are inherently difficult to learn.
Mad Poster
Original Poster
#1169 Old 11th Aug 2018 at 8:50 PM
Quote:
Originally Posted by GothyPanda
To be a little off topic, I actually love Firewatch! I think it's a very interesting concept and story~ Even if there isn't much in "gameplay", I'm more of a Story > Game Mechanics person anyway haha.

AS FOR A QUESTION. Hmm. Oh, I have something.

1) Is it possible for teens that aren't in played households to start dating each other? Actually, apply that to any of-age Sim. I know with MCCC you can set it so they can autonomously get married, but what about just dating?

2) Can non-played Sims start their own clubs?

1) No. There isn't that kind of story progression in TS4. Unless you initiate a romance then nothing is going to happen. I think you can set up NPC couples though using some of the socials. I've not really explored the options but I think there are socials to introduce two Sims together.

2) There is coding in the game for several club types. It is intended that if all of the existing club members die off or are removed then eventually new clubs will generate on their own.

My deviantART, MTS Yearbook Origin ID = Alistu
Field Researcher
#1170 Old 12th Aug 2018 at 12:13 AM
Quote:
Originally Posted by CatMuto
I don't want to waste points on this; I just want to know if custom traits are inherently difficult to learn.


Since some cc traits are learn-able and some not, I would guess it's coding related indeed.
I have the same issue.
Scholar
#1171 Old 13th Aug 2018 at 2:05 PM
Quote:
Originally Posted by Keren
Since some cc traits are learn-able and some not, I would guess it's coding related indeed.
I have the same issue.


Hmmm, I would love to know what the coding is...

I'm trying to build as cheap as possible. The cheapest bathroom items, like the toilet and shower, have the same reliability and hygiene/bladder numbers as the second-cheapest... but they have 'Uncomfortable' listed. Does this mean they just give an Uncomfortable moodlet buff while in use? Or does it mean something else? If it's just a temporary buff, I might as well ignore it and buy the cheapest.
Field Researcher
#1172 Old 13th Aug 2018 at 2:43 PM
Quote:
Originally Posted by CatMuto
Hmmm, I would love to know what the coding is...

I'm trying to build as cheap as possible. The cheapest bathroom items, like the toilet and shower, have the same reliability and hygiene/bladder numbers as the second-cheapest... but they have 'Uncomfortable' listed. Does this mean they just give an Uncomfortable moodlet buff while in use? Or does it mean something else? If it's just a temporary buff, I might as well ignore it and buy the cheapest.


Idk much about coding.

the cheap toilets do give an uncomfortable buff and it is temporary, but considering the fact that they use the toilet pretty often, you might wanna invest in a better toilet
also, the cheaper ones are way too easy to break.. the amount of sims in the households also effect the breakage, since the more sims = the more the toilet being used = the more it's gonna break.
Scholar
#1173 Old 13th Aug 2018 at 3:14 PM
Hmm, wouldn't more breakage be good? At least early on, it gives a Sim a good opportunity to increase their Handiness skill/get upgrade parts.

I set my weather in the Seasons tab to not give me Thunderstorms... yet Newcrest still got a thunderstorm? (I do have the Improved Weather Variety mod, but that didn't seem to alter anything for Newcrest, since that has varied weather already)
Lab Assistant
#1174 Old 14th Aug 2018 at 1:04 AM
I recently noticed that Sims will wear "winter clothing" indoors when it's freezing outside, even if the thermostat is set to warmer. My question is, is this intentional, or a bug? It's kind of irritating. Although, it doesn't bother me when/if they wear "summer clothing" indoors when it's hot outside. Maybe because of how different the outfits are from each other, it just doesn't make much sense for my Sims to be walking around their warm homes with a fireplace and heating in mittens and bobble hats.
Field Researcher
#1175 Old 14th Aug 2018 at 2:25 AM
Quote:
Originally Posted by luxford
I recently noticed that Sims will wear "winter clothing" indoors when it's freezing outside, even if the thermostat is set to warmer. My question is, is this intentional, or a bug? It's kind of irritating. Although, it doesn't bother me when/if they wear "summer clothing" indoors when it's hot outside. Maybe because of how different the outfits are from each other, it just doesn't make much sense for my Sims to be walking around their warm homes with a fireplace and heating in mittens and bobble hats.


You can either use Bienchen's mod that makes the sims wear everyday outfit indoors if the thermostat is on
search for thermostatoutfittweak in this page:
http://www.deichschafblog.de/s4/mods-fuer-jahreszeiten/

or LittleMsSam's mod - Change into Everyday when inside
in the small mods zip file here:
https://littlemssam.tumblr.com/post...-are-sooo-small
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